促进学生投入的生本学习设计框架———论定向、掌握与分享 A Design Framework for Enhancing Engagement in Student-centered Learning: Own it, Learn it, and Share it
新技术在教育中应用的重要趋势:利用交互界面与交互空间支持学习———对美国《教育传播与技术研究手册》(第四版)的学习与思考之五 Using the "Interactive Interface and Interactive Space" to Support Learning: the Fifth Review of the Learning and Thinking Series on the American Handbook of Research on Educational Communications and Technology
迈进学校3.0时代———未来学校进化的趋势及动力探析 Stepping Into the Era of 3. 0 School: Analysis on the Motive Force and Tendency of Future School' s Evolution
中国学习型社会与终身教育体系建设:“知”与“行”的重温与再探 The Construction of Learning Society and Lifelong Education System in China: Review and Re-exploration of Knowing and Doing
教育游戏对学生学业成就影响研究———基于48项实验与准实验研究的元分析 Effect of Educational Games on Students' Academic Achievement: A Meta-Analysis of 48 Experimental and Quasi-Experimental Studies
在线学习者满意度影响因素:直播情境与录播情境比较 Influencing Factors of Online Learners’ Satisfaction: A Comparative Study on Live Situation and Record Situation
大学生对慕课教学与传统教学的体验感知差异———以优课联盟“积极心理学”课程为例 A Comparative Study on the Curriculum Experience of MOOC Teaching and Traditional Teaching: Taking the "Positive Psychology" Course as an Example