篇名 |
3D設計自我效能、學習興趣與成就感對實作表現之影響:以PjBL教學策略融入3D虛擬場景製作為例
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並列篇名 | The Influence of 3D Design Self-efficacy, 3D Design Interest and 3D Design Fulfillment on Design Performance: Taking PjBL Teaching Strategy into 3D Scene Modeling Course as an Example |
作者 | 洪士傑、羅藝方、楊淑晴、洪信惠 |
中文摘要 | 本研究探討43位科技大學生接受18週「3D虛擬場景製作」課程後,其3D設計自我效能、學習興趣、成就感及3D設計表現之關係。課程採用專題、任務導向學習和工作室思維等策略。研究主要有四發現:一、學生在課程中表現出較高的3D設計自我效能、學習興趣和成就感,特別在3D建模技術方面。二、3D設計自我效能對學生的3D設計成就感和學習興趣有正向影響,透過學習興趣,也發現其對於3D設計實作表現有間接影響。三、3D設計成就感對學習興趣有正向影響,並透過學習興趣對3D設計實作表現產生間接影響。四、3D設計學習興趣對3D設計實作表現有正向影響。 |
英文摘要 | This research proposes introducing a ''3D Scene Modeling Course'' at a science and technology university in southern Taiwan, emphasizing a project-based, task-based, and studio thinking learning. It explores the correlation between students’3D design self-efficacy, learning interest, fulfillment, and performance. Using scales for the first three items, this study finds positive outcomes when integrating digital archiving projects, enhancing self-efficacy, motivation, and modeling techniques. Moreover, the positive self-efficacy correlates with the higher interest and fulfillment, influencing an improved 3D design performance, the forth item. The higher self-efficacy and fulfillment indirectly lead to enhanced practical performance in 3D design can be concluded in this research. |
起訖頁 | 97-132 |
關鍵詞 | 3D設計自我效能、3D設計成就感、3D設計學習興趣、3D設計課程、3D設實作表現、3D design self efficacy、3D design fulfillment、3D design interest、3D Scene Modeling Course、3D design performance |
刊名 | 課程與教學季刊 |
期數 | 202404 (27:2期) |
出版單位 | 中華民國課程與教學學會 |
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