The Teaching Practice Research on Maker Education —Base on the Snap + Arduino Platform
“Maker Education” has been rapidly promoted in primary and secondary schools with the booming of “The Maker Culture movement”. The Maker Education integrates innovative education， experience education， project learning and other ideas， it matches the curiosity and creativity of students’ nature. This article summarizes the historical background of the birth and development of Maker Education， and definitions and related theories of Maker Education. “Maker Education” activities require a platform to support， but what kind of maker platform is more suitable for primary and secondary schools? This research used the form of elective courses and based on Snap+Arduino platform， and the situation after the course was followed through questionnaires， interviews， lesson observations and other methods. The Experiments showed that the Snap+Arduino platform is more effective in promoting the transformation of teaching and learning methods， and training students’ active exploration and personalized learning， these consistent the concept of Maker Education which are “Integrate knowledge， practice and creativity into teaching activities to promote the transformation of teaching and learning modes”. This study provides a good teaching paradigm and experience for maker education， furthermore， provides more experience on Maker education promotion.