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篇名 |
游戏化学习促进学生个性化发展的 实证研究——以GraphoGame拼音游戏为例
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並列篇名 | An Evidence-based Research on Facilitating Students’ Development of Individualize Learning by Game-based Learning —Pinyin GraphoGame as an Example |
作者 | 李宜遜、李虹、德秀齊、盛小添、烏拉·理查森、海琦·萊汀恩 |
英文摘要 | It is a crucial proposition in the field of education what is the doable way to cultivate students according their unique personality and psychological characteristics. In the current digital age, computer aided learning can be used to provdie an ideal online game-based learning environment for students achieving individualized learning, which makes it possible for them to accept education matching their level of learning ability, especially when the self-adaptive technology is applied. However, to date, few relevant theoretical or empirical studies in China was conducted. The present article firstly explains how the game-based learning affects the individualized learning of students, and then presents an empirical study on test of the effectiveness of a Pinyin learning game, which followed by a comprehensive discussion of the potential implication for future research and the trend of game-based learning. |
起訖頁 | 095-101 |
關鍵詞 | 个性化学习、游戏化学习、自适应技术、计算机辅助教学、Individualized Learning、Game-based Learning、Self-adaptive Technology、Computer Aided Instruction |
刊名 | 中國電化教育 |
期數 | 201705 (364期) |
出版單位 | 中國電化教育雜誌社 |
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