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篇名 |
基于具身认知理论的教育游戏设计研究——从EGEC框架构建到“环卫斗士”游戏的开发与应用
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並列篇名 | The Design Research on Educational Game based on the Theory of Embodied Cognition ——from EGEC Frame Construction to the Development and Application of “Sanitation Fighter”Game |
作者 | 李海峰、王炜 |
中文摘要 | 在教育游戏领域中,研究者们依据不同的视角探索了游戏对学习的促进作用,但是从具身认知理论对教育游戏进行研究的文章还鲜有出现。具身认知理论强调认知是具身的,认知、身体和环境是一个动态的统一体。基于具身认知理论,本研究构建了EGEC教育游戏开发框架,该框架显示了从虚拟玩家内在心智到外在身体功能以及与不同环境之间的动态统一关系。根据EGEC教育游戏开发框架并利用Unity3D引擎技术,针对小学四年级的英语单词学习开发了“环卫斗士”教育游戏并投入到教学实践中,教师和学生对游戏软件本身和学习效果做出了较好的评价,但是仍存在一些问题需要后续逐步解决。 |
英文摘要 | In the field of educational game, the researchers explore the promoting action about game for learning according to different perspective, but the articles about the research of educational game based on embodied cognition theory rarely appears. Embodied cognition theory emphasizes that cognition is Embodied cognition, body and environment is a dynamic combination. Based on Embodied cognition theory the author establishes the EGEC educational game development framework. The framework shows the dynamic united relations from the virtual player internal mental to the external body function and between the different environments. According to the EGEC educational game development framework and using Unity3D engine technology, the author developed the “sanitation fighter” educational game of English vocabulary learning for the fourth grade in primary school, and put it into teaching practice. The teachers and students make a better evaluation, but there are still some problems need to solve step by step in the future. |
起訖頁 | 050-057 |
關鍵詞 | 具身认知、教育游戏、EGEC框架、Embodied Cognition、Educational Game、Unity3D、EGEC Framework |
刊名 | 中國電化教育 |
期數 | 201505 (340期) |
出版單位 | 中國電化教育雜誌社 |
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