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| 篇名 |
透過數位遊戲式學習歷程回饋提升醫學術語學習成效
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| 並列篇名 | Improving Medical Terminology Learning Outcomes via a Digital Game-Based Environment with Post-Process Feedback |
| 作者 | 蔡明芬、蕭雅竹、蔣宜倩、韓晶彥、林秋子、李香君 |
| 中文摘要 | 本研究旨在探討情境數位遊戲式學習與歷程回饋介入措施,對護理學生醫學術語學習成效之影響。研究對象為北部某科技大學四年制護理系75位學生,採單組前後測設計。課程前期先由學生透過數位教材進行自學並完成前測,再於課程中引入以醫療情境為基礎的數位遊戲闖關機制,透過非玩家角色問題挑戰、積分回饋與團隊競賽等方式,強化學習動機並記錄遊戲歷程。第五週提供補救教學與錯誤分析回饋,並於第九週進行後測。結果顯示,學生的醫學術語學習成就由前測平均72.81顯著提升至79.92(p = .002);其中「字首」與「拼字」的學習成效顯著提升,「字根」與「字尾」雖有進步但未達顯著。團隊自我效能得分亦由34.32提升至37.13(p < .001);後測之團隊自我效能分數與醫學術語學習成效呈顯著正相關(p = .048)。透過遊戲歷程紀錄分析,學生最常答錯為字首與拼字,亦為需補強之重點。此外,遊戲積分與團隊合作模式能有效提升學生的學習興趣與參與度。基於研究結果,建議未來在「字根」與「字尾」教學上可增強視覺化與臨床情境模擬,以深化醫學術語應用能力;同時考量延遲後測與增加對照組(含多院校)研究設計,以驗證數位遊戲式學習的長期效益與推廣性。 |
| 英文摘要 | This study investigated the effects of contextual digital game-based learning (DGBL) intervention combined with process-based feedback on nursing students’ mastery of medical terminology. Seventy-five students from a four-year nursing program at a university of science and technology participated in a single-group pretest-posttest design. After two weeks of self-directed digital study and a pretest, students engaged in four weeks of DGBL featuring non-player character (NPC) challenges, score-based feedback, and team competitions. Remedial instruction, including error analysis, was offered in Week 5, and a posttest followed in Week 9. Findings showed a significantimprovement in medical terminology scores, rising from 72.81 to 79.92 (p = .002). Gains were most pronounced in prefixes and spelling, while progress in roots and suffixes did not reach statistical significance. Team self-efficacy increased from 34.32 to 37.13 (p < .001) and positively correlated with posttest outcomes (p = .048). Gameplay logs revealed frequent difficulties with prefixes and spelling, highlighting a need for targeted feedback. This study underscores the promise of DGBL for nursing education, as it promotes engagement and collaboration. Future instruction should emphasize immersive clinical simulations, dynamic visual aids (e.g., augmented reality), and delayed posttests to assess long-term retention. Additionally, extending contextual DGBL to other healthcare fields — such as pharmacology — could address similarly challenging terminologies. By refining game mechanics, integrating discipline-specific content, and employing user analytics for real-time difficulty adjustments, educators can optimize learner experiences and deepen comprehension. Ultimately, these strategies may strengthen nursing curricula by enhancing students’ technical vocabulary skills and confidence in collaborative problem-solving. |
| 起訖頁 | 035-064 |
| 關鍵詞 | 遊戲歷程分析、團隊自我效能、數位遊戲式學習、醫學術語、護理教育、gameplay log analysis、team self-efficacy、digital game-based learning、medical terminology、nursing education |
| 刊名 | 數位學習科技期刊 |
| 期數 | 202601 (18:1期) |
| 出版單位 | 數位學習科技期刊編審委員 |
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