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篇名 |
三维情境式教育游战软件的设计与案例研究
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並列篇名 | The Research of Situated Instructional 3D Games Software Design an Development |
作者 | 曹晓明、朱春莺、李晓华 |
中文摘要 | 目前教育游战”娱教分离”的问题还比较严重。文章结合情境认知理论,提出情境式教育游战的理念,尝试利用虚拟现实技术创设适合学习者探究的游战化学习情境以激发学习者的动机和探究兴趣。文章对情境式教育游战软件的设计和开发要点进行了详细的阐述,并概要介绍了该研究设计的游战案例,试用效果表明学习者对情境式教育游战有着较高的认同度,将结构化的知识融入到情境式教育游战中是可行的。 |
英文摘要 | At present, educational games has very serious “the separation of the instructive and divertive” problem. This article to integrate theory of situated cognition, from the “learning situations” standpoint, And put forward the concept of “Situated Instructional Games”, this type of game software pay close attention to “situations” inherent support for learners, make an effort to create realistic learning environment by computer technology such as virtual reality in order to stimulate learner’s motivation and interest in exploring. This article set out the main point in detail of the situated instructional games design and development of research. And outlines the case of study for the learning situations, trial of the case indicates that learners of situated instructional games have a higher degree of recognition, knowledge be blended in the games is feasible. |
起訖頁 | 078-081 |
關鍵詞 | 教育游战、虚拟现实、情境认知、Virtual Reality、Situated Cognition、Instructional Games |
刊名 | 現代教育技術 |
期數 | 200907 (19:7期) |
出版單位 | 清華大學 |
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| 电脑游戏对战中小学创造性倾向的影响研究 |
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| 数字化游战的叙事性交互设计 |