Advancement and Applications of Game-based Learning: Literature Review and Trend Analysis on the Publications in Past 20 Years
Game-based learning has been an important issue in educational settings for decades. In the past decades, owing to the rapid advancement of computer, network and mobile technologies, many equational theories have been reexamined and applied to the technolog- supported learning environments from new perspectives. It has become an important duty for educators and researchers to face such a paradigm shift of educational technology. Therefore, in this paper, we aim to analyze the advancement and trends of game-based learning in the globe based on reviewing the academic publications in 1997 -2016 and our past experiences of conducting game-based learning approaches in school settings. It is found that, in the past two decades, the number of game-based learning applications is increasing at a fast pace. In particular, the recent 10 years, Taiwan scholars have reported significant achievements in promoting game-based learning. It is also found that game-based learning has been applied to various courses and has shown its value from diverse aspects. Moreover, the use of mobile technologies has become a new trend of game-based learning. Finally, several suggestions are provided to educators and researchers. It is suggested that educators and researchers can consider combining different functions of mobile devices, different features of games or gamification, different in-field learning environments, and different learning strategies to produce new form of mobile game-based learning approaches in the future.
|關鍵詞||文獻探討、科技化教育、遊戲式學習、數位學習、趨勢分析、literature review、educational technology、game-based learning、digital learning、trend analysis|