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篇名 |
遊戲式學習的發展與應用:近20年的文獻探討與趨勢預測
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並列篇名 | Advancement and Applications of Game-based Learning: Literature Review and Trend Analysis on the Publications in Past 20 Years |
作者 | 黃國禎、付慶科 |
中文摘要 | 近20年間,計算機、網路以及行動技術的飛速發展,讓許多學習理論在新技術支援的學習環境中重新被檢視與創新應用。身處於教育改革呼聲中的教育工作者、研究者們如何應對這些環境的改變,已經成為一個重要的議題。因此,本文試圖藉由文獻探討及過去的實施經驗,呈現並解讀1997~2016年間遊戲式學習在全球的發展現狀和趨勢。經探討後發現,在這20年中,遊戲式學習在研究推動和教育實踐的相互促進過程中,一直處於向前發展的態勢,在後10年中,以臺灣代表的新興地區開始顯露出不俗的發展勢頭。遊戲式學習正在各種學科領域展現其多樣化的價值;更重要的是,應用在行動載具的遊戲式學習已經逐漸成為主流。本文最後針對現況及未來可能的發展提出教學及研究建議。 |
英文摘要 | Game-based learning has been an important issue in educational settings for decades. In the past decades, owing to the rapid advancement of computer, network and mobile technologies, many equational theories have been reexamined and applied to the technolog- supported learning environments from new perspectives. It has become an important duty for educators and researchers to face such a paradigm shift of educational technology. Therefore, in this paper, we aim to analyze the advancement and trends of game-based learning in the globe based on reviewing the academic publications in 1997 -2016 and our past experiences of conducting game-based learning approaches in school settings. It is found that, in the past two decades, the number of game-based learning applications is increasing at a fast pace. In particular, the recent 10 years, Taiwan scholars have reported significant achievements in promoting game-based learning. It is also found that game-based learning has been applied to various courses and has shown its value from diverse aspects. Moreover, the use of mobile technologies has become a new trend of game-based learning. Finally, several suggestions are provided to educators and researchers. It is suggested that educators and researchers can consider combining different functions of mobile devices, different features of games or gamification, different in-field learning environments, and different learning strategies to produce new form of mobile game-based learning approaches in the future. |
起訖頁 | 004-025 |
關鍵詞 | 文獻探討、科技化教育、遊戲式學習、數位學習、趨勢分析、literature review、educational technology、game-based learning、digital learning、trend analysis |
刊名 | 教育研究月刊 |
期數 | 201710 (282期) |
出版單位 | 高等教育出版公司 |
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