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篇名 |
探讨认知心理学实验的AVG游戏设计与开发——以空白实验法为例
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並列篇名 | Exploring the Cognitive Psychology Experiments’ AVG Game Design and Development —Take “Blank Trial” Procedure as an Example |
作者 | 黄月、董艳 |
中文摘要 | 教育技术学专业的学习者需要掌握人类认知的心理过程及其理论模型。在传统讲授教学模式下,许多用于探讨认知心理过程的实验操作由于概念抽象、设计复杂等导致学习者难以通过文字或图片的描述直接理解。为此,本研究利用教育游戏的设计理念,开发了符合学习者需求特征的AVG游戏《心理迷踪》。该游戏考虑到“问题解决者”类型的游戏者需求以及游戏者先前游戏经验的差异可能对游戏体验造成的影响,在设计中选择操作难度较低的游戏类型AVG进行开发,为学习者创造一个具有娱乐性、情境性、互动性、参与性的“教游相融”的学习支持资源。最后,本研究为该类游戏的设计与开发提出了一些建议。 |
英文摘要 | xStudents major in Educational Technology in the universities need to master the mental process and its theoretical models of human cognition. Yet, in the traditional teaching, many experiments are hard to understand only through the description of texts and pictures, due to abstract concept, complex design and etc. Hence, this study made use of the idea of educational games to design and develop an AVG game named Psychology Tracing, which was in line with the learner’s characteristics. Considering the demand of problem-solver type player and the difference prior gaming experience, we choose the AVG game type to develop, and eventually construct an entertaining, contextual, interactive, participatory learning support resources which was according to the “Merging Teaching and Game” idea. Finally, this study presented some suggestions for the design and development of similar psychology experiment games. |
起訖頁 | 091-096 |
關鍵詞 | 教育游戏、心理学实验学习、空白实验法、AVG、Educational Game、Psychology Experiment Learning、Blank Trial Procedure |
刊名 | 中國電化教育 |
期數 | 201504 (339期) |
出版單位 | 中國電化教育雜誌社 |
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