篇名 |
Integrating Media Richness Theory and Technology Acceptance Model to Study the Learning Outcomes of Air Quality Education App
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並列篇名 | Integrating Media Richness Theory and Technology Acceptance Model to Study the Learning Outcomes of Air Quality Education App |
作者 | Po-Yuan Su、Chung-Ho Su、Chao-Ming Wang、Kuo-Kuang Fan |
英文摘要 | In recent years, the rapid expansion of digital media has revolutionized educational materials by incorporating engaging multimedia elements and gamification principles. These advancements in technology have transformed digital learning into a gamified experience, enhancing the creation and utilization of learning materials. The primary aim of this study was to develop a predictive model for measuring learning outcomes in the Air Quality Education (AQE) app. The study results revealed that the most influential factor affecting learning outcomes was Learning Outcome (R2 = 0.673), followed by Behavioral Intention (R2 = 0.541), Practicability (R2 = 0.456), Use Attitude (R2 = 0.431), and Entertainment (R2 = 0.328). The proposed model accounted for an impressive 67.29.8% of the variability in predicting learning outcomes. These research findings emphasize the significance of Behavioral Intention and Practicability as crucial factors in designing predictive models for learning outcomes within the AQE app. Furthermore, the study highlights the users’ strong emphasis on interface media richness and user experience design elements, indicating the need for their prioritized attention and enhancement. By focusing on these aspects, developers can heighten players’ expectations for interactive media elements and enable them to achieve a more immersive gaming experience through a user-friendly and interactive interface design.
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起訖頁 | 037-049 |
關鍵詞 | Air quality education、Augmented reality app、Technology acceptance model、Involvement |
刊名 | 網際網路技術學刊 |
期數 | 202401 (25:1期) |
出版單位 | 台灣學術網路管理委員會 |
DOI |
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