篇名 |
The Impact of a Hidden Object Game on English Vocabulary Learning and Motivation
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並列篇名 | The Impact of a Hidden Object Game on English Vocabulary Learning and Motivation |
作者 | Zeng-Wei Hong、Wei-Wei Shen、金凱儀、Yen-Lin Chen |
英文摘要 | This paper investigates the impact of the classroom uses of a digital hidden object game in which students should match visual objects with their English vocabulary equivalents. The essential features of this game are similar to conventional classroom uses of pictures to help learn new English words, so this study investigates whether playing a hidden object game fosters English vocabulary learning and learning motivation. The 57 subjects studying at a junior high school (i.e. seventh-graders) in Taiwan were carefully assigned to form an experimental (N=28) and control group (N=29) and the only teaching variable between the two groups was controlled by the treatment with or without a hidden object game in class. It is revealed that compared with control group, the students in the hidden object game group significantly outperformed regarding vocabulary recognition. However, even though the experimental group also showed relatively higher learning motivation, there was no significant difference between two modes.
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起訖頁 | 073-079 |
關鍵詞 | Digital game-based language learning、English vocabulary learning、Learning motivation |
刊名 | 網際網路技術學刊 |
期數 | 202201 (23:1期) |
出版單位 | 台灣學術網路管理委員會 |
DOI | 10.53106/160792642022012301007 複製DOI |
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