The Effects of a Self-designed Tabletop Game and Learning Achievement,ERICDATA高等教育知識庫
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篇名
The Effects of a Self-designed Tabletop Game and Learning Achievement
並列篇名
The Effects of a Self-designed Tabletop Game and Learning Achievement
作者 Kai-Ming Yang、Lai-Chung Lee、Chingya Chiu
英文摘要
Many students in technology universities are graduates of vocational high schools, who traditionally have lower levels of achievement and lack learning motivation. These students, like all college students in Taiwan, are required to take the course “Introduction to Computer Science”. According to previous teaching experiences, most students have demonstrated a negative learning attitude toward this course, and thought it boring. As a result, the purpose of this research was to design an interactive tabletop game for students to involve them in learning more actively. The enjoyment of the games, learning motivation and achievement, and learning satisfaction were explored. This 10-week research adopted a single-group pretest-posttest design experiment, and forty-two participants were involved. The results showed the tabletop game was able to enhance students’ learning, with positive results in terms of their evaluation of the enjoyment of the game, and significant differences achieved in their learning motivation and achievement.
起訖頁 175-183
關鍵詞 game-based learning、learning motivation、learning achievement、enjoyment of game
刊名 電腦學刊  
期數 202102 (32:1期)
DOI 10.3966/199115992021023201015   複製DOI
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