游戏化学习促进学生个性化发展的 实证研究——以GraphoGame拼音游戏为例,ERICDATA高等教育知識庫
高等教育出版
熱門: Qiaoyun Zhang  Helong Xia  Scopus AI  Semi-trusted loader  Zhi-Wei Sun  美国 通识教育计划  
高等教育出版
首頁 臺灣期刊 學校系所 學協會 民間出版 大陸/海外期刊 政府機關 學校系所 學協會 民間出版 DOI查詢服務 DOI註冊服務
閱讀全文
篇名
游戏化学习促进学生个性化发展的 实证研究——以GraphoGame拼音游戏为例
並列篇名
An Evidence-based Research on Facilitating Students’ Development of Individualize Learning by Game-based Learning —Pinyin GraphoGame as an Example
作者 李宜遜、李虹、德秀齊、盛小添、烏拉·理查森、海琦·萊汀恩
英文摘要
It is a crucial proposition in the field of education what is the doable way to cultivate students according their unique personality and psychological characteristics. In the current digital age, computer aided learning can be used to provdie an ideal online game-based learning environment for students achieving individualized learning, which makes it possible for them to accept education matching their level of learning ability, especially when the self-adaptive technology is applied. However, to date, few relevant theoretical or empirical studies in China was conducted. The present article firstly explains how the game-based learning affects the individualized learning of students, and then presents an empirical study on test of the effectiveness of a Pinyin learning game, which followed by a comprehensive discussion of the potential implication for future research and the trend of game-based learning.
起訖頁 095-101
關鍵詞 个性化学习、游戏化学习、自适应技术、计算机辅助教学、Individualized Learning、Game-based Learning、Self-adaptive Technology、Computer Aided Instruction
刊名 中國電化教育  
期數 201705 (364期)
出版單位 中國電化教育雜誌社
該期刊
上一篇
SMCR模型视角下中小学教师培训微课程设计研究
該期刊
下一篇
师范生教育技术能力培养模式构建研究

高等教育知識庫  新書優惠  教育研究月刊  Ericdata高等教育知識庫