The Integration of Educational Neuroscience and Computer Information Technologies: A Dialogue with Famous Educational Neuroscientist Professor Paul Howard-Jones
It is the frontier research topic which integrates the findings from educational neuroscience and computer information technologies ， especially explore the design of educational game based on the scientific rules ， examine the application of the users-centered principle in the design of the video games and the influence of playing the game on the human brain and cognition. Educational game has both the characteristic of education and entertainment ， the design of it should be based on the scientific educational theory and implement it through video games in order to realize the educational goals. The playing of video games will trigger the signals in rewarding system. The reward of uncertainty lead to the dopamine release to the peak. Thus ， the learning task with uncertainty will raise the emotion of learners and the emotion response supports memory encoding， which makes the learning content unforgettable. Professor Paul Howard-Jones is one of the leading experts in educational neuroscience in the world. He was invited by UNESCO to do research in educational neuroscience for three months. He served as a member of the UK ' s Royal Society working group on Neuroscience and Education in 2011. He connects the findings from educational neuroscience with educational information technologies to explore the relationship among motivation， reward and learning. He created the applied software and instruction method based on the findings from neuroscience and applied the scientific principles into the design of educational games with the goal to improve teaching and learning. He is the author of Introducing Neuroeducational Research: Neuroscience， Education and the Brain from Contexts to Practice， which has been translated into Chinese by me. He was invited to East China Normal University twice and I take the opportunity to interview with him to discuss the issues deeply about the integrating the findings from educational neuroscience witheducational information technologies.
|關鍵詞||教育神经科学、教育信息技术、用户中心设计、多巴胺、奖励系统、educational neuroscience、computer information technologies、intergation、users-centered design、dopamine、reward system|