增强现实教育游戏的开发与应用——以“泡泡星球”为例,ERICDATA高等教育知識庫
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篇名
增强现实教育游戏的开发与应用——以“泡泡星球”为例
並列篇名
The Development and Application of Augmented Reality Educational Games —The Case Study of “Bubble Planet”
作者 陳向東、萬悅
英文摘要
The application of augmented reality technology to educational games can advance the frontiers of educational games. For exploring the strategy and method of the design, development and application of augmented reality educational games, through the analysis of current cases, the essay sorts out the principle of the design of augmented reality educational games, sums up the essentials to be considered of the demand analysis, design and development, test and release of the augmented reality educational games. In the meantime, an augmented reality English word learning game, bubble planet, has been designed, as a demo of the whole process of design and development of AR educational game. Bubble planet is designed for pupils at low grade, which can help the learners to accomplish the recognition and memory of English words with the aid of expressive pictures and interesting situations. The initial application of the game has shown that the learner can accomplish the leaning goals and have a good user experience. The research has manifested by strengthening the combination of virtuality and reality, human-computer interaction, Real-time feedback and sensory experience, augmented reality educational game can change learning process and optimize learning experience.
起訖頁 024-030
關鍵詞 增强现实、英语学习、Augmented Reality、Educational Game、English Learning
刊名 中國電化教育  
期數 201703 (362期)
出版單位 中國電化教育雜誌社
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增强现实(AR):现状、挑战及产学研一体化展望
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基于移动终端和AR技术的博物馆文化教育体验系统的设计与应用研究

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