閱讀全文 購買本期 | |
篇名 |
史地文化複合式策略桌遊之設計與成效評估
|
---|---|
並列篇名 | The Development and Evaluations of Complex Table Game for History Culture |
作者 | 林長信、施如齡 |
中文摘要 | 本研究運用桌上遊戲和手持科技載具之優勢,設計一款複合式桌上策略遊戲《香料航道v2.0》。遊戲中結合運用C-FORMOSA學習架構呈現大航海時代香料貿易的知識內容。在遊戲中,玩家運用近場通訊連結手持裝置,搭配實體桌上遊戲之遊戲機制,體驗大航海時代之歷史情境,學習香料貿易之相關知識。為了解玩家學習成效、遊戲動機、滿意度,本研究採用學習成效測驗、動機與滿意度問卷進行探討。研究對象為南臺灣某國中17位學生,採用單組前後測實驗設計,研究結果顯示,學生於體驗C-FORMOSA學習架構為基礎之複合式桌遊後,學習成效有顯著成長,且對於遊戲表達高度遊玩之動機與滿意度。 |
英文摘要 | This study aims to develop a complex strategic board game - Fragrant Channel v2.0 combined traditional board games and mobile-devices. The game presented the learning content and context of spice trade in the age of discovery with C-Formosa learning framework. In the game, players can use mobile-devices and board game object to immerse themselves into the game. To investigate learning effectiveness, game motivation, and satisfaction, the history learning assessment, the questionnaires of game motivation and satisfaction are used in this study. The method adapted in this study was a one-group pretest-posttest design with seventeen students selected from junior high school students in Tainan. The results show that there were significant differences between learning effectiveness and players having high game motivations and satisfaction after playing the game. |
起訖頁 | 001-024 |
關鍵詞 | 史地文化、策略遊戲、遊戲式學習、複合式桌遊、history culture、strategy game、game-based learning、complex board game |
刊名 | 數位學習科技期刊 |
期數 | 202210 (14:4期) |
出版單位 | 數位學習科技期刊編審委員 |
DOI |
|
QR Code | |
該期刊 下一篇
| 學生對線上作業的感知與知識觀之關係 |