閱讀全文 | |
篇名 |
Tug-of-war between Self-determination and Addiction: A Case of Mobile Games
|
---|---|
並列篇名 | Tug-of-war between Self-determination and Addiction: A Case of Mobile Games |
作者 | Su-Chang Chen、Kuo-Cheng Chung、Jeu-Jiun Hu |
英文摘要 | Drive technology has grown rapidly with the development of the knowledge age, and many companies have turned the computer game industry into a mobile game market. Mobile games have received considerable interest because of the pleasant feeling they bring to users. The motivation of users comes from social factors. Their individual behavior is due to their intrinsic and extrinsic motivations for self-determination. This study randomly selected 284 mobile phone players as sample and was analyzed thru Smart-PLS software. The results of the study suggest that once a habit is created, humans will decide whether to continue playing the game based on the difficulty of the game level or the number of users within their circle of friends. However, there will be a possibility of addiction after the habit is created. Overall, the combination of two theories elucidates the understanding of the current mobile game industry on the use of mobile games. |
起訖頁 | 1625-1634 |
關鍵詞 | Mobile game、Self-determination、Mobile game industry |
刊名 | 網際網路技術學刊 |
期數 | 202011 (21:6期) |
出版單位 | 台灣學術網路管理委員會 |
DOI |
|
QR Code | |
該期刊 上一篇
| Research on Relay Selection Algorithm for Joint D2D Mode Selection and Resource Allocation |
該期刊 下一篇
| Strategic Decision-making Processes of NPD by Hybrid Classification Model Techniques |