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篇名 |
Using 6E Model in STEAM Teaching Activities to Improve University Students’ Learning Satisfaction-A Case of Development Seniors IoT Smart Cane Creative Design
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並列篇名 | Using 6E Model in STEAM Teaching Activities to Improve University Students’ Learning Satisfaction-A Case of Development Seniors IoT Smart Cane Creative Design |
作者 | Chien-Liang Lin、Johannes K. Chiang |
英文摘要 | This study treats an “IoT smart cane creative design” as an example, proposes a STEAM-6E project course, introduces IoT new technology into elderly assistive cane creative design, and plans the STEAM-6E project course development and instructional activity design. This study takes 50 health care department students of a vocational and technological college as subjects and implements quasi-experimental instruction. By questionnaire survey, it explores students’ learning outcome. The conclusion is shown below. After experiencing the STEAM-6E project course, the health care department students of the vocational and technological college revealed the following: (1) students’ learning outcome is significant and positive after the implementation of the IoT smart cane creative design STEAM-6E course, (2) students are significantly and positively satisfied with the IoT smart cane creative design STEAM-6E course, (2) satisfaction with “6E instruction learning outcome” is significant, (3) planning of STEAM-6E course model is student-based with the assistance of teachers. Thus, this study proposes suggestions regarding the application of new IoT technology to smart cane creative design and STEAM-6E project course planning. |
起訖頁 | 2109-2116 |
關鍵詞 | STEAM、Internet of Things、Smart cane creative |
刊名 | 網際網路技術學刊 |
期數 | 201912 (20:7期) |
出版單位 | 台灣學術網路管理委員會 |
DOI |
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