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篇名 |
傳統卡通動畫準則應用於3D電腦動畫攝影機運動之研究
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並列篇名 | The Research of Applying Traditional Animation Principles on 3D Camera movement |
作者 | 詹季衡、鐘世凱 |
中文摘要 | 3D虛擬攝影機運動的靈活性與強大的操作功能,滿足了電影導演及影片製作人在運鏡及攝影上的渴望。相較於傳統實拍與虛擬攝影棚後製作的概念,3D虛擬攝影機在影像的攝取上顯得無遠弗屆。無極限的運動空間與虛擬攝影功能的模擬,成為了電影與動畫兩者間接軌的橋樑。傳統卡通動畫準則,亦為角色動畫表演上之利器,而分析兩者之特性與構成,歸納出「時間」、「變化」、「弧形」、「質量」等之可變動元素,進一步研究雙方之融合度與可行性。並以影像本質與戲劇核心思考價值為前提,結合兩者可變動之構成,組合出具戲劇性及生命力之鏡頭運動,以突破影像表現之可能性。表演與說故事法則的歸納,應用於同為敘事語言的攝影機運動,將會結合兩者間的優勢與特質,創造出新的敘事方法及視覺語言,賦予影像更特殊的意義與邏輯,給予觀者更戲劇化的視覺行為。 |
英文摘要 | The powerful functions and flexibility of 3D virtual camera have satisfied directors' and film makers' desire for photography and camera movement. Compared with traditional photography and virtual studio, 3D virtual camera is omnipotent in terms of taking images. Its unlimited space of movement and the function of virtual photography make it a bridge between film and animation. The animation principles are excellent reference for character animation. After analyzing attributes and structures of both 3D virtual camera and animation principles, we generalize the variable elements to 'time', 'transition', 'curve', 'mass' to further investigate their feasibility of integrations. Taking the essence of image and core of drama as the hypothesis, our study deliberately combines both features to make the moving camera vitally and dramatically, and that would exalt the feasibility of film making. Both performances and principles can be combined together to create a new way of story telling and a visual language which displays images of extraordinary meanings and logics, resulting in outstanding visual effects. |
起訖頁 | 1-16 |
關鍵詞 | 動畫準則、鏡頭運動、電影語言、3D虛擬攝影機、Animation principles、Camera movement、Language of cinematography、3D camera |
刊名 | 藝術研究學報 |
期數 | 200810 (1:2期) |
出版單位 | 國立臺南大學藝術學院 |
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