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「Wii太鼓達人」遊戲融入國民中學音樂節奏教學之研究
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並列篇名 | A Study of Rhythm Teaching on Junior High School Students by Integrating with the Video Game “Wii Taiko Drum Master” |
作者 | 蔡淑慧、沈俊毅 |
中文摘要 | 本研究採準實驗研究設計,進行「Wii太鼓達人」遊戲融入國民中學音樂節奏 教學,目的為探討此教學實驗對國民中學學生節奏學習成效與音樂科學習動機提升 之影響。透過音樂教學與數位遊戲式學習理論,設計三堂數位遊戲融入節奏教學課 程。實驗進行前後,實驗組與控制組均實施節奏聽辨測驗與學習動機量表測驗,經 由單因子共變數分析與成對樣本t檢定分析所得結論為:實驗組在節奏學習成效與 學習動機提升方面均呈現顯著差異,因此可推論使用「Wii太鼓達人」遊戲於國民 中學音樂節奏教學,對學生學習節奏能帶來正面的影響與成效。 |
英文摘要 | This study is to integrate the video game “Wii Taiko Drum Master” into the rhythm learning in the music class of the junior high school and it’s based on quasiexperimentation design. The purpose of the study is to understand if this kind of gamebased learning can improve the effective of rhythm learning with higher learning motivation. Research results by comparing the experimental group and the control group indicate that: 1. For the effectiveness of the rhythm learning, the experimental group is better than control group (p< .05). 2. For the motivation of the rhythm learning, the experimental group is higher than control group (p< .05). The conclusion is gamebased learning can help student on rhythm learning with better effectiveness and higher motivation. |
起訖頁 | 001-026 |
關鍵詞 | Wii太鼓達人遊戲、節奏教學、數位遊戲式學習、Wii Taiko Drum Master、rhythm teaching、digital game-based learning |
刊名 | 數位學習科技期刊 |
期數 | 201304 (5:2期) |
出版單位 | 數位學習科技期刊編審委員 |
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